Video Game Design 8

Video Game design 8 Year plans

Month

Fields of Experience

Subfield(s)

Application of coding and creating

Basic resources

September or

February

 

Coding using Scratch as a language.

Scripts:

Looks, Sound, Pen, Events,

Control, Sensing, Operators

 

Scripts:

Variables

 

 

Make a sprite

Add text, Add a background, Switch backgrounds, Making a sprite move, Adding sounds, Create a maze

Importing Sprites – costume changes

Scrolling games

Gravity

 

 

Scratch

https://scratch.mit.edu/

 

October or March

RPG maker

 

Coding

 

Coding using mblock.

 

Drawing maps

 

Loading preset maps

 

Designing start screen and sounds

 

Placing start area of character

 

Computer science fundamentals

Programming a robot to follow commands.

Programming a robot to be autonomous.

Transfer player

 

Battle processing

 

Shop processing

 

NPC – talking

 

Switches

 

Making games of the student’s choice

Scratch

https://scratch.mit.edu/

Mbot

http://www.makeblock.cc/mbot/

RPG maker

http://www.rpgmakerweb.com/

Coding

https://studio.code.org/

https://codecombat.com/

https://www.codecademy.com/

 

November or April

All of the above :

 

-Coding using Scratch as a language.

-Coding using mblock.

-RPG maker

 

-3D Printing

Repeating all of the above to achieve success in creating video games/programs.

Making games of the student’s choice

Scratch

https://scratch.mit.edu/

Mbot

http://www.makeblock.cc/mbot/

RPG maker

http://www.rpgmakerweb.com/

Coding

https://studio.code.org/

https://codecombat.com/

https://www.codecademy.com/

 

3D printing: https://www.tinkercad.com/

http://desktophero3d.com/editor

December/January or May/June

Final projects

 

Student choice game making and Coding